Game Inheritence
13 classes 1 interface avec interface implementation, héritage, association
classDiagram
class Being {
-int maxHealth
#int health
#double resistance
+receiveDamage(int amount)
}
class Castle {
+int defense
}
class Human {
+String Attribute1
+int mana
}
class Orc {
+int rage
}
class Comparable {
+compareTo(T t)
}
class SpacialElement {
-String name
#int x
#int y
+SpacialElement(name, x, y)
}
class Humanoid {
}
class Tree {
}
class Rock {
}
class Eagle {
+int vision
}
class House {
-int price
}
class Wolf {
}
class Dragon {
-int power
-int range
}
class Animal {
}
Tree --|> Being
Rock --|> SpacialElement
Eagle --|> Animal
Wolf --|> Animal
Being --|> SpacialElement
House --|> SpacialElement
Dragon --|> Animal
Castle --|> House
Humanoid "0..1" --> "0..*" Animal : < own
Humanoid "0..1" --> "0..*" House : ^own
Orc --|> Humanoid
Human --|> Humanoid
Being ..|> Comparable

